#include "common.h"
struct v2p {
half2 tc0:TEXCOORD0;
half2 tc1:TEXCOORD1;
half2 tc2:TEXCOORD2;
half2 tc3:TEXCOORD3;
};
uniform sampler2D s_base0;
uniform sampler2D s_base1;
uniform sampler2D s_base2;
uniform sampler2D s_base3;
half4 main_ps_1_1(v2p I):COLOR {
half4 t_0=tex2D(s_base0,I.tc0);
half4 t_1=tex2D(s_base1,I.tc1);
half4 t_2=tex2D(s_base2,I.tc2);
half4 t_3=tex2D(s_base3,I.tc3);
return ((t_0+t_1)*.5+(t_2+t_3)*.5)*.5;
}